

Deconstruct the provisional base and storage lockers and move everything in it to the new base. Subnautica has a wonderfully active modding community, and here are the best mods we could find for every type of player.You can also unpack them to get the items back (is now a. You can craft a compressed resource using 10 basic resources of the same type.
#SUBNAUTICA MODS STACKABLE ITEMS MOD#
What is more ingots this mod adds compressed variants of all the basic resources to save storage space. But still close enough to the surface to use solar power and not need too many reinforcements. Moreingots(hordes): this is the main mod version that allows to pack and then stack resources.
#SUBNAUTICA MODS STACKABLE ITEMS FULL#
Explore the world from that base until I unlocked multi-purpose rooms and indoor storage lockers and hoarded a waterproof locker full of titanium.Start by building a provisional base next to the lifepod, consisting of a single I-compartment, a hatch and solar panels on top.My approach in my second playthrough which I found pretty convenient was: Another purpose of foundations is for placing outdoor grow beds near an entrance of your base for convenient farming of water plants. They can be used to increase hull integrity in the early game, but as soon as you get deep enough to collect Lithium, that purpose is taken over by the far more powerful and less intrusive Reinforcements which you can slap onto any unused surfaces of your habitat. So it makes sense to build the habitat on the edge of a cliff, so you can place the moon pool hanging over it.įoundations are not really as important as they appear at first glance.

So if you plan to keep your first habitat, you should plan for where you are going to build your moonpool from the beginning. This is a very large building (a bit larger than two MPRs next to each other) and you want plenty of space below it for convenient vehicle access. In the midgame, you will unlock a very important room: The " moonpool", a rectangular room which allows you to dock vehicles by entering it from below. The resources you need to expand your base become pretty plentiful during the midgame, so there is little reason not to. And no habitat is complete without a mostly pointless but awesome looking multi-story alien containment tank. But you will want a larger base, because you will want some space to arrange containers to organize all the resources you are going to hoard and to place all the cosmetic items and furniture you are going to collect. The things you actually must build to complete the game aren't actually that many. At the beginning of the game, the most available energy source are solar panels, which give you a reason to build your habitat close to the surface.īut you are also going to need space. What are the main considerations for different habitats such as these and how should I approach it? Yes, you can branch off corridors in 8 different directions, but in practice you will usually branch out in 4. Then I could put corridors branching off from the MPRs (can you do that?)
